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Gacha Club – An Overview Of Lunime’s Latest Gacha Masterpiece

In 2010, Konami introduced a social network game called Dragon Collection through the Japanese social networking service called GREE. Unbeknownst to the gaming giant, their game would become the muse of Gacha games. These are games referred to as a luck-based RPG category that employs the usage of the fundamental mechanics of the Japanese Gashapon machines. Just like the Japanese capsule toy-dispensing vending machines, Gacha Games boasts an enormous number of things and characters housed within its unpredictable loot box system.

The success of Dragon Collection inspired a plethora of indie studios to develop a highly-addicting collection-based game. Gacha also influenced the implementation of premium items and DLCs in modern video games which to some is taken into account gambling. Nevertheless, despite the bad publicity or reputation of Gacha, it still managed to entice millions of players across the globe.
Lunime’s Journey to Gacha Perfection
On the subject of Gacha games, the Chicago-based studio of Lunime boasts one in every of probably the most expansive libraries within the genre. Since 2015, the indie studio has produced an extended list of titles inspired by the enduring Japanese toy vending machine. Nevertheless, it was not until 2018, after they launched Gacha Life, that the Lunime brand became synonymous with freemium gacha games. By 2020, Gacha Life has amassed over 50 million installs on the Android platform alone making it the studios’ biggest title up to now.

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Like most highly-downloaded freemium games, Lunime capitalized on the recognition of Gacha Life by announcing the development of Gacha Life 2 a month before the anniversary of Gacha Life. In August 2019, Lunime announced through their official social media account that Gacha Life 2 will launch as Gacha Club, and the remainder is history.

Since its official launch in 2019, Gacha Club has managed to build up over 37 million installs complete with over one million five-star gameplay ratings on Android alone. An enormous portion of the sport’s accolades points to the unique features and elements embedded in its core.
A Freemium without the Premium
Unlike other Gacha games that focus totally on monetization, Gacha Club doesn’t flash premium offers in your screen every time you turn windows. The very fact is that this game doesn’t even feature an in-game store despite employing the usage of in-game currencies. Unlocking pets and characters on this game requires Gems which you’ll be able to earn by winning battles or watching ads. Gems function one of many rare currencies in the sport requiring quite a bit of labor to farm.

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The sport also features another style of currency called Bits, obtainable only by playing the mini-games featured in the sport. Also, Gacha Club comes with a dedicated mini-games tab filled with four addicting and rewarding games inspired by arcade classics. One example is the Mascot Whack which is inspired by the classic Whack-a-Mole arcade game. Another is the Lemo & Yumi Dance which because the title suggests is inspired by the enduring DDR arcade game. Playing any of the mini-games will reward players with Gems and Bits. Players who wish to boost or fatten their Bits and Gems stash can farm in Battles, Mini-Games, or watch some ads. This method makes all the experience worry-free when it comes to in-game purchases.

All in all, Gacha Club is a freemium game without the premiums. All customization items in the sport will not be padlocked by one-time purchases or subscriptions. Players can access the large collection of weapons, costumes, accessories, etc. the moment they jump into the sport. Gacha Club is essentially defying the niche of gacha games by encouraging the player to play as opposed to spend.
The Studio & the GachaTubers
Apart from the microtransaction-free structure, one in every of the weather that make Lunime’s Gacha games stand out from the remainder is The Studio. Originally launched in 2017 as a standalone title, the Gacha Studio is an anime character creation and customization app complete with a battle arena. The success of the Gacha Studio app made it a permanent feature in Lunime’s future Gacha apps.


The recognition of the Gacha Studio feature reached its peak in Gacha Life which allowed players not only to create their very own story but additionally to share it on YouTube resulting in the rise of the so-called GachaTubers. Moreover, Gacha Club comes with the most recent version of Gacha Studio. Which means new features were added by the developers to the prevailing ones making all the experience much more expansive. One among the brand new features added within the Gacha Club version is the Narrator option. The Narrator functions just just like the dialogue box. The primary difference is that the narrator box will not be attached to a specific character and stretches across the screen.

Gacha Club also comes with a plethora of recent items, costumes, accessories, weapons, objects, and pets. Pets and objects within the Gacha Club studio now include various options that players can tweak to make their scenes livelier.
The Ultimate Gacha Experience
Gacha Club is an example of a online game sequel done right. Lunime made the best decision to compile the most effective features and elements from their previous games. Doing this allowed their ever-growing community of users to transition to a more advanced app with ease. The brand new elements and features added to the studio are on par with what the GachaTubers needed to boost their videos. With that said, a good video editor added within the studio would have made Gacha Club for mobile and the Gacha Club for desktop the magnum opus of Lunime.

Gacha Club with all its features and elements is definitely the most effective Gacha game within the freemium market. The minor flaws and the shortage of an in-game video editor are easily overshadowed by the sport’s awesome features. Not to say that this game doesn’t pester you to buy virtual items together with your hard-earned cash which by itself is already a win for each player

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